The Wisconsin Lottery generates most of its revenues from the sale of
instant and on-line game tickets. More than 4,100 retailer locations currently
sell lottery tickets in Wisconsin. Approximately $2.2 billion in
property tax relief has been provided through the Wisconsin Lottery and
other gaming-related proceeds since 1988.
As directed by s. 13.94(1)(em), Wis. Stats., we completed a fi nancial audit
and program evaluation of the Wisconsin Lottery. For the fi nancial audit,
we evaluated internal controls, substantiated account balances, and veri-
fi ed compliance with state laws and regulations. We issued an unquali-
fi ed opinion on the Wisconsin Lottery’s fi nancial statements for the years
ended June 30, 2003 and 2004.
For the program evaluation we:
examined trends in revenues and expenses;
reviewed the Wisconsin Lottery’s process to award the
most recent instant ticket, on-line gaming, telecommunications,
and internal control systems contracts;
reviewed the development and management of instant
games offered by the Wisconsin Lottery, focusing on
the development of instant games affi liated with copyrighted
or trademarked products; and
assessed participation in a 2003 special prize drawing
tied to the Powerball on-line game.
Lottery Revenues and Expenses
Wisconsin’s 2002-03 per capita lottery
sales were fi fth among seven
midwestern states. From fi scal year
(FY) 1999-2000 to FY 2003-04, total
ticket sales increased from $406.7 million
to $482.9 million, or 18.7 percent.
Instant game ticket sales, which have
consistently represented over 50 percent
of the Wisconsin Lottery’s total
sales, increased 12.1 percent, while
on-line game ticket sales increased
28.4 percent. Revenues from all
sources reached $483.2 million in
FY 2003-04.
Operating expenses increased
17.0 percent, to $342.4 million,
from FY 1999-2000 to FY 2003-04.
Administrative expenses have not
exceeded 10 percent of gross revenues,
as required by statutes, and the
Legislature has limited expenses for
informational advertising to $4.6 million
annually since FY 1990-91.
Contract Award
In November 2003, the Wisconsin
Lottery entered into a seven-year
systems and services contract with
GTECH Corporation. Two requests
for proposals were issued for the
contract; the first ended after appeals
were filed contesting the
Wisconsin Lottery’s initial decision.
GTECH provides computer systems
and services for instant ticket, online
gaming, telecommunications,
and internal control systems. We estimate
that in FY 2004-05, payments
to GTECH will total $11.7 million.
Under the terms of the previous contract,
payments for similar services
totaled $15.9 million in FY 2003-04.
All new systems required under
the terms of the current contract
with GTECH were functioning
in September 2004. However, the
Wisconsin Lottery has not yet developed
performance criteria for an
annual review that is specified in
the contract. Our report includes a
recommendation for the development
of formal review criteria.
Instant Game Development
The number of instant lottery games
introduced each year increased
from 37 in FY 1999-2000 to 59 in
FY 2003-04.
In determining which instant games
to develop and sell, the Wisconsin
Lottery considers information from
different sources, including studies
that identify game player preferences,
analyses of the effectiveness of
informational advertising, in-house
testing of potential games, and past
sales from comparable games.
However, we found that more could
be done to formalize policies and
procedures that would improve the
game development process, ensure
consistent application of policy, and
maximize sales of individual games.
Affiliated Instant Lottery Games
As part of its sales strategy, the
Wisconsin Lottery sells affiliated
instant games that are associated
with copyrighted or trademarked
names or products. It must obtain
permission from the party that
holds the licensing rights to these
properties and provide compensation
through fees or by purchasing
merchandise to be used as prizes.
We found that affiliated instant
games are more costly to develop
than other instant lottery games.
From FY 1998-99 through FY 2002-03,
development costs were 56.2 percent
higher for affiliated than for
unaffi liated games. They averaged
$107,900 for affiliated and $69,100
for unaffiliated games.
Lottery officials indicate that
affi liated games are intended to
generate interest and sales by
appealing to individuals who may
not typically purchase lottery tickets.
However, the Wisconsin Lottery
does not have formal procedures to
analyze costs and revenues associated
with affiliated games.
Special Prize Drawing
To generate awareness of the Powerball
on-line game, the Wisconsin
Lottery decided in 2003 to participate
in a special prize drawing to
provide ticket and travel packages
to the Super Bowl game held in
February 2004. It joined 17 other
members of the Multi-State Lottery
Association (MUSL), a nonprofit
organization that operates multistate
on-line lottery games, in the
special prize drawing.
However, in response to a cease and
desist letter issued by the National
Football League to another MUSL
member, the Wisconsin Lottery
subsequently decided to withdraw
from this special prize drawing. It
was able to recover some costs it
had already incurred, but others
could not be recovered and an
estimated $212,000 was lost.
Before deciding to participate in this
special prize drawing, the Wisconsin
Lottery could have minimized
its loss either by ensuring that
the third party offering the prize
package was contractually required
to deliver the tickets, or by purchasing
a performance bond to protect
itself and its customers. Our report
includes a recommendation for all
vendor contracts to include guarantees
that will protect the Wisconsin
Lottery if products are not delivered.
Recommendations
Our recommendations address the need for the Wisconsin Lottery to:
develop formal review criteria
to evaluate, on an annual basis,
GTECH’s performance in complying
with the current systems
and services contract
(p. 20);
develop a written methodology
to analyze costs and revenues
for all instant games, including
affi liated games
(p. 26); and
require all vendor contracts to
provide guarantees that will
protect it in the case of nondelivery
of products
(p. 28).